On April 20, 21, and 24, 2017, the GameHub team of the Odessa National Polytechnic University continued a series of local trainings conducted for ONPU staff.
The third training was "Game Content Creativization and Promotion" led by trainers O.V. Korolkova, Candidate of Philological Sciences, Head of the Department of Cultural Studies and Art History, and A.V. Misyun, Candidate of Art History, Associate Professor of the Department of Cultural Studies and Art History at ONPU.
A.V. Misyun kicked off the first day of the training with quotes from Eric Berne's famous book "Games People Play" and the dissertation of gamification "guru" Jane Evelyn McGonigal, discussing the sociocultural dimension of game content, motivations for creating a game, and creative approaches to planning game content. Having learned about methods of analyzing cultural content for predictive modeling of game scenarios, the training participants created projects for an "ideal product" and profiles for an "ideal player" based on an analysis of the region's sociocultural characteristics.
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O.V. Korolkova continued immersing the listeners in the training topic with the quote "Man is a storytelling animal by birth" from the works of scholar Umberto Eco, discussing narrative structures and the semiotic dimension of game content.
The training participants learned about the role of narrative constructions in computer game genres, the plot-narrative component of gameplay, and the mythopoetic constructs of a game, reinforcing the acquired knowledge through teamwork to create and justify their own project.
In the following days, trainers O.V. Korolkova and A.V. Misyun told the participants about:
– compositional and plot-fable organization of a game (aspects of plot, fable, composition, game character structures; the hero and their journey);
– strategy for identifying focus groups and game post-production, cultural mapping tools, crowdfunding and fundraising in the process of creating and distributing a game product, as well as the production and post-production of a game as a product of the cultural industry.
Each mini-presentation ended with the transformation of participants from passive listeners into active creators of their own game project ideas.
As a result of the "Game Content Creativization and Promotion" training, a framework of knowledge for computer game design was formed, building upon previous trainings.
https://goo.gl/AVbGL3 ">Training materials are available in the folder https://goo.gl/AVbGL3.
And now everything is ready to move on to the computer game development stage thanks to the fourth training, "Computer Game Development in Unity 3D," which will take place in the coming days at ONPU.

