On January 10, a free training course for schoolchildren titled "Designing Educational Computer Games" began at the Institute of Computer Systems of the Odessa National Polytechnic University, as part of the Erasmus+ KA2 project "GameHub: University-Enterprise Cooperation in Game Industry in Ukraine" (No. 561728-EPP-1-2015-1-ES-EPPKA2-CBHE-JP).
The trainers for the first day were associate professors from the Department of Cultural Studies and Art History of the Faculty of Humanities: O.V. Korolkova, PhD in Philology, and H.V. Misiun, PhD in Art History.
The topic of the first day was the game script as a script for success.
16 schoolchildren from grades 6-10 in Odessa and the Odessa region learned about:
– the sociocultural impact of computer games;
– creative approaches to planning game content;
– the semiotics of a game, its plot and storyline;
– the compositional structure of a narrative and its mythopoetics;
– the functions of game characters;
– the hero's journey in a fairy tale (according to V. Propp).
However, the most important task of the first day was forming project teams to develop an educational computer game based on the subject of a favorite school discipline. Through brainstorming game ideas, the students created profiles of the "ideal" player and the "ideal" plot.
Today we are not presenting static report photos.
A short report will tell you more vividly about the first day – https://www.youtube.com/watch?v=ktS8gHU5RT4
To be continued …