Seminar "Designing educational computer games as a form of active student learning", ONPU, February 2, 2018

02.02.2018

On February 2, 2018, the GameLab game programming laboratory at the Institute of Computer Systems of the Odessa National Polytechnic University hosted the final meeting of participants of the professional development training seminar "Designing Educational Computer Games as a Form of Active Student Learning" within the framework of the Erasmus+ KA2 project "GameHub: University-Enterprise Cooperation in the Game Industry in Ukraine" (561728-EPP-1-2015-1-ES-EPPKA2-CBHE-JP).

ONPU_2018_1 ONPU_2018_2

Throughout January 2018, the seminar participants developed project documentation for educational computer games, using the knowledge and skills acquired during classroom work in December 2017, taking into account the seminar's goals:
1) forming an understanding among teachers of gamification as an effective means of active student learning;
2) gaining practical skills in creating projects for educational board and computer games;
3) forming an understanding of computer game development.
The teachers prepared 25 projects for future educational computer games.
Fragments of individual presentations of the participants' project results can be viewed on the GameHub-ONPU YouTube channel – https://youtu.be/gS94P22ButU, which features presentations by the following teachers:
– Ye. M. Ivanova, Associate Professor of the Department of Philosophy and Methodology of Science (game "Arche");
– R. V. Tkachenko, Associate Professor of the Department of Cultural Studies, Art History, and Philosophy of Culture (game "Fashion History");
– M. O. Voloshenko, Senior Lecturer of the Department of Psychology and Social Work (game "Science Book");
– Yu. Yu. Bohuslavska, Associate Professor of the Department of Psychology and Social Work (game "Subconscious Games");
– N. M. Rybka, Associate Professor of the Department of Philosophy and Methodology of Science (game "Who am I?": Mystic, Believer, Philosopher, Scientist, or Eclectic?");
– T. F. Koliada-Berezovska, Associate Professor of the Department of Information Activity and Media Communications (game "Paralinguistic Competence of a Referent. Phonation Analysis");
– L. M. Ivanichenko, Associate Professor of the Department of History and Ethnography of Ukraine (game "Sword of Unity");
– S. O. Berezovskyi, Senior Lecturer of the Department of Radio Engineering Devices (game "Fundamentals of Radio Broadcasting");
– M. O. Drozd, Senior Lecturer of the Department of Information Systems (game "Who Builds an Operational City Better");
– M. H. Yakubovska, Associate Professor of the Department of Information Activity and Media Communications (game "Treasure Hunt").

Many projects were created following the example of the "Political Tic-Tac-Toe" game project by the seminar trainer T. A. Luhova, Associate Professor of the Department of Information Activity and Media Communications, which she created as a result of successfully completing the "Principles of Game Design" online course from Michigan State University (USA).

In the future, it is planned to pass the game projects to IT students as an additional assignment when studying disciplines whose topics are close to those of the educational games. With successful development and testing results by the end of the spring semester, teachers will receive prototypes of educational computer games that they will be able to implement into the educational process in the next academic year.
The GameHub team invites interested teachers to further cooperation.