On December 6, 2017, in room 107x of the Faculty of Humanities of ONPU, the second day of the seminar for teachers "Designing educational computer games as a form of active student learning" took place.
The seminar was opened by the Dean of the Faculty of Humanities, S.A. Kolot, who supported the participants in their desire to discover the mysterious world of computer games. The meeting was continued by trainer Tetiana Luhova, Associate Professor of the Department of Document Studies and Information Activity, with a brief reminder of the results of the first day of the seminar.
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Trainer Anna Misyun, Associate Professor of Cultural Studies and Art History, conducted the second day of the seminar against the backdrop of memories of the October 2016 training in Kherson under the guidance of the AGH University of Krakow team: Katarzyna Zofia Gdowska, Katarzyna Klimkiewicz, Bartłomiej Gaweł, Wojciech Kowalik, Dominik Kowal. Back then, the GameHub-ONPU team immersed itself in the world of searching for creative business ideas.
Participants of the second day of the seminar were invited to examine empathy maps and create a user persona based on them. As a result of active creative-oriented discussions, the participant teams presented their user personas, which embodied the students that most of the teacher-participants had encountered on the "fields of educational battles" just before the start of the seminar. The participants saw for themselves the effect of short-term project activities and witnessed the acquisition of the motivational component of the educational process, without which Ukrainian education is currently struggling.
But ONPU "does not cry or sob," but instead smiles at temporary difficulties in true GameHub fashion.

