On December 14-20, 2017, the GameLab laboratory of the Institute of Computer Systems of ONPU hosted the technical part of the seminar for ONPU lecturers "Designing educational computer games as a form of active student learning" within the framework of the Erasmus+ KA2 project "GameHub: University-enterprise cooperation in the gaming industry in Ukraine “(561728-EPP-1-2015-1- ES-EPPKA2-CBHE-JP)“.
The basics of technical design and development of computer games were presented to lecturers of the Faculty of Humanities: the Department of Documentation and Information Activity, the Department of Philosophy and Methodology of Science, the Department of Psychology and Social Work, the Department of Cultural Studies and Art History, as well as the Department of History and Ethnography of Ukraine.
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The trainers for these days of the seminar set a goal to show lecturers of humanities specialties as future game designers:
1) communication problems between game designers and game developers;
2) engineering features of creating computer games;
3) school working projects of computer games.
Trainer Oleksandr Blazhko, Associate Professor of the Department of System Software, spoke about the features of technical supplementation of the Game Design Document content:
– modeling of game processes using the Unified Modeling Language (UML) and converting the game scenario of the concept document into a UML Use-Case diagram;
– static modeling of game processes based on a UML Concept-Class diagram and converting UML Use-Case to UML Concept-Class;
– dynamic modeling of game processes based on a UML State-Chart diagram and converting UML Concept-Class to UML State-Chart.
Trainer Stanislav Marulin, Senior Lecturer of the Department of System Software, showed the basics of working in the MIT App Inventor software environment for creating programs for the Android OS. The listeners immersed themselves in the world of "bringing to life" smartphones and tablets using the colorful Blocks programming language, similar to the well-known Scratch language.Trainer Yuliia Troianovska, Assistant of the Department of Information Systems, showed the basics of working in the Unity 3D software environment. The listeners immersed themselves in the world of "bringing to life" 3D characters using the example of many simple educational games created earlier by students.
The seminar work continues…

